/*
* Copyright (c) 2020 Jiri Svoboda
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @addtogroup libui
* @{
*/
/**
* @file UI resources
*/
#ifndef _UI_RESOURCE_H
#define _UI_RESOURCE_H
#include <errno.h>
#include <gfx/color.h>
#include <gfx/context.h>
#include <gfx/font.h>
#include <stdbool.h>
#include <types/ui/resource.h>
extern errno_t ui_resource_create(gfx_context_t *, bool, ui_resource_t **);
extern void ui_resource_destroy(ui_resource_t *);
extern void ui_resource_set_expose_cb(ui_resource_t *, ui_expose_cb_t,
void *);
extern void ui_resource_expose(ui_resource_t *);
extern gfx_font_t *ui_resource_get_font(ui_resource_t *);
extern bool ui_resource_is_textmode(ui_resource_t *);
extern gfx_color_t *ui_resource_get_wnd_face_color(ui_resource_t *);
extern gfx_color_t *ui_resource_get_wnd_text_color(ui_resource_t *);
#endif
/** @}
*/