/*
* Copyright (c) 2023 Jiri Svoboda
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @addtogroup libui
* @{
*/
/**
* @file Push button
*/
#ifndef _UI_PBUTTON_H
#define _UI_PBUTTON_H
#include <errno.h>
#include <gfx/coord.h>
#include <io/pos_event.h>
#include <types/ui/control.h>
#include <types/ui/event.h>
#include <types/ui/pbutton.h>
#include <types/ui/resource.h>
#include <stdbool.h>
extern errno_t ui_pbutton_create(ui_resource_t *, const char *,
ui_pbutton_t **);
extern void ui_pbutton_destroy(ui_pbutton_t *);
extern ui_control_t *ui_pbutton_ctl(ui_pbutton_t *);
extern void ui_pbutton_set_cb(ui_pbutton_t *, ui_pbutton_cb_t *, void *);
extern void ui_pbutton_set_decor_ops(ui_pbutton_t *, ui_pbutton_decor_ops_t *,
void *);
extern void ui_pbutton_set_flags(ui_pbutton_t *, ui_pbutton_flags_t);
extern void ui_pbutton_set_rect(ui_pbutton_t *, gfx_rect_t *);
extern void ui_pbutton_set_default(ui_pbutton_t *, bool);
extern bool ui_pbutton_get_light(ui_pbutton_t *);
extern void ui_pbutton_set_light(ui_pbutton_t *, bool);
extern errno_t ui_pbutton_set_caption(ui_pbutton_t *, const char *);
extern errno_t ui_pbutton_paint(ui_pbutton_t *);
extern void ui_pbutton_press(ui_pbutton_t *);
extern void ui_pbutton_release(ui_pbutton_t *);
extern void ui_pbutton_enter(ui_pbutton_t *);
extern void ui_pbutton_leave(ui_pbutton_t *);
extern void ui_pbutton_clicked(ui_pbutton_t *);
extern void ui_pbutton_down(ui_pbutton_t *);
extern void ui_pbutton_up(ui_pbutton_t *);
extern ui_evclaim_t ui_pbutton_pos_event(ui_pbutton_t *, pos_event_t *);
#endif
/** @}
*/