HelenOS sources

root/uspace/lib/ui/src/pbutton.c

/* [<][>][^][v][top][bottom][index][help] */

DEFINITIONS

This source file includes following definitions.
  1. ui_pbutton_create
  2. ui_pbutton_destroy
  3. ui_pbutton_ctl
  4. ui_pbutton_set_cb
  5. ui_pbutton_set_decor_ops
  6. ui_pbutton_set_flags
  7. ui_pbutton_set_rect
  8. ui_pbutton_set_default
  9. ui_pbutton_get_light
  10. ui_pbutton_set_light
  11. ui_pbutton_set_caption
  12. ui_pbutton_paint_frame
  13. ui_pbutton_paint_outset
  14. ui_pbutton_paint_inset
  15. ui_pbutton_paint_text_shadow
  16. ui_pbutton_paint_gfx
  17. ui_pbutton_paint_text
  18. ui_pbutton_paint
  19. ui_pbutton_press
  20. ui_pbutton_release
  21. ui_pbutton_enter
  22. ui_pbutton_leave
  23. ui_pbutton_clicked
  24. ui_pbutton_down
  25. ui_pbutton_up
  26. ui_pbutton_pos_event
  27. ui_pbutton_ctl_destroy
  28. ui_pbutton_ctl_paint
  29. ui_pbutton_ctl_pos_event

/*
 * Copyright (c) 2023 Jiri Svoboda
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * - Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * - The name of the author may not be used to endorse or promote products
 *   derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/** @addtogroup libui
 * @{
 */
/**
 * @file Push button
 *
 * Push button either uses text as decoration, or it can use a caller-provided
 * function to paint the decoration.
 */

#include <errno.h>
#include <gfx/color.h>
#include <gfx/context.h>
#include <gfx/render.h>
#include <gfx/text.h>
#include <io/pos_event.h>
#include <stdlib.h>
#include <str.h>
#include <ui/control.h>
#include <ui/paint.h>
#include <ui/pbutton.h>
#include "../private/pbutton.h"
#include "../private/resource.h"

/** Caption movement when button is pressed down */
enum {
        ui_pb_press_dx = 1,
        ui_pb_press_dy = 1,
        ui_pb_pad_x = 2,
        ui_pb_pad_x_text = 1
};

static void ui_pbutton_ctl_destroy(void *);
static errno_t ui_pbutton_ctl_paint(void *);
static ui_evclaim_t ui_pbutton_ctl_pos_event(void *, pos_event_t *);

/** Push button control ops */
ui_control_ops_t ui_pbutton_ops = {
        .destroy = ui_pbutton_ctl_destroy,
        .paint = ui_pbutton_ctl_paint,
        .pos_event = ui_pbutton_ctl_pos_event
};

/** Create new push button.
 *
 * @param resource UI resource
 * @param caption Caption
 * @param rpbutton Place to store pointer to new push button
 * @return EOK on success, ENOMEM if out of memory
 */
errno_t ui_pbutton_create(ui_resource_t *resource, const char *caption,
    ui_pbutton_t **rpbutton)
{
        ui_pbutton_t *pbutton;
        errno_t rc;

        pbutton = calloc(1, sizeof(ui_pbutton_t));
        if (pbutton == NULL)
                return ENOMEM;

        rc = ui_control_new(&ui_pbutton_ops, (void *) pbutton,
            &pbutton->control);
        if (rc != EOK) {
                free(pbutton);
                return rc;
        }

        pbutton->caption = str_dup(caption);
        if (pbutton->caption == NULL) {
                ui_control_delete(pbutton->control);
                free(pbutton);
                return ENOMEM;
        }

        pbutton->res = resource;
        *rpbutton = pbutton;
        return EOK;
}

/** Destroy push button.
 *
 * @param pbutton Push button or @c NULL
 */
void ui_pbutton_destroy(ui_pbutton_t *pbutton)
{
        if (pbutton == NULL)
                return;

        ui_control_delete(pbutton->control);
        free(pbutton->caption);
        free(pbutton);
}

/** Get base control from push button.
 *
 * @param pbutton Push button
 * @return Control
 */
ui_control_t *ui_pbutton_ctl(ui_pbutton_t *pbutton)
{
        return pbutton->control;
}

/** Set push button callbacks.
 *
 * @param pbutton Push button
 * @param cb Push button callbacks
 * @param arg Callback argument
 */
void ui_pbutton_set_cb(ui_pbutton_t *pbutton, ui_pbutton_cb_t *cb, void *arg)
{
        pbutton->cb = cb;
        pbutton->arg = arg;
}

/** Set push button decoration ops.
 *
 * @param pbutton Push button
 * @param ops Push button decoration callbacks
 * @param arg Decoration ops argument
 */
void ui_pbutton_set_decor_ops(ui_pbutton_t *pbutton,
    ui_pbutton_decor_ops_t *ops, void *arg)
{
        pbutton->decor_ops = ops;
        pbutton->decor_arg = arg;
}

/** Set push button flag.s
 *
 * @param pbutton Push button
 * @param flags Flags
 */
void ui_pbutton_set_flags(ui_pbutton_t *pbutton, ui_pbutton_flags_t flags)
{
        pbutton->flags = flags;
}

/** Set button rectangle.
 *
 * @param pbutton Button
 * @param rect New button rectangle
 */
void ui_pbutton_set_rect(ui_pbutton_t *pbutton, gfx_rect_t *rect)
{
        pbutton->rect = *rect;
}

/** Set default flag.
 *
 * Default button is the one activated by Enter key, it is marked
 * by thicker frame.
 *
 * @param pbutton Button
 * @param isdefault @c true iff button is default
 */
void ui_pbutton_set_default(ui_pbutton_t *pbutton, bool isdefault)
{
        pbutton->isdefault = isdefault;
}

/** Get button light status.
 *
 * @param pbutton Button
 * @return @c true iff light is on
 */
bool ui_pbutton_get_light(ui_pbutton_t *pbutton)
{
        return pbutton->light;
}

/** Turn button light on or off.
 *
 * @param pbutton Button
 * @param light @c true iff button should be lit
 */
void ui_pbutton_set_light(ui_pbutton_t *pbutton, bool light)
{
        pbutton->light = light;
}

/** Set push button caption.
 *
 * @param pbutton Button
 * @param caption New caption
 * @return EOK on success, ENOMEM if out of memory
 */
errno_t ui_pbutton_set_caption(ui_pbutton_t *pbutton, const char *caption)
{
        char *dcaption;

        dcaption = str_dup(caption);
        if (dcaption == NULL)
                return ENOMEM;

        free(pbutton->caption);
        pbutton->caption = dcaption;
        return EOK;
}

/** Paint outer button frame.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_frame(ui_pbutton_t *pbutton)
{
        gfx_rect_t rect;
        gfx_coord_t thickness;
        errno_t rc;

        thickness = pbutton->isdefault ? 2 : 1;

        rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_frame_color);
        if (rc != EOK)
                goto error;

        rect.p0.x = pbutton->rect.p0.x + 1;
        rect.p0.y = pbutton->rect.p0.y;
        rect.p1.x = pbutton->rect.p1.x - 1;
        rect.p1.y = pbutton->rect.p0.y + thickness;
        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        rect.p0.x = pbutton->rect.p0.x + 1;
        rect.p0.y = pbutton->rect.p1.y - thickness;
        rect.p1.x = pbutton->rect.p1.x - 1;
        rect.p1.y = pbutton->rect.p1.y;
        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        rect.p0.x = pbutton->rect.p0.x;
        rect.p0.y = pbutton->rect.p0.y + 1;
        rect.p1.x = pbutton->rect.p0.x + thickness;
        rect.p1.y = pbutton->rect.p1.y - 1;
        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        rect.p0.x = pbutton->rect.p1.x - thickness;
        rect.p0.y = pbutton->rect.p0.y + 1;
        rect.p1.x = pbutton->rect.p1.x;
        rect.p1.y = pbutton->rect.p1.y - 1;
        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        return EOK;
error:
        return rc;
}

/** Paint outset button bevel.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_outset(ui_pbutton_t *pbutton,
    gfx_rect_t *rect)
{
        return ui_paint_bevel(pbutton->res->gc, rect,
            pbutton->res->btn_highlight_color,
            pbutton->res->btn_shadow_color, 2, NULL);
}

/** Paint inset button bevel.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_inset(ui_pbutton_t *pbutton,
    gfx_rect_t *rect)
{
        return ui_paint_bevel(pbutton->res->gc, rect,
            pbutton->res->btn_shadow_color,
            pbutton->res->btn_face_color, 2, NULL);
}

/** Paint button text shadow.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_text_shadow(ui_pbutton_t *pbutton)
{
        gfx_rect_t rect;
        errno_t rc;

        rect.p0.x = pbutton->rect.p0.x + 1;
        rect.p0.y = pbutton->rect.p0.y + 1;
        rect.p1.x = pbutton->rect.p1.x;
        rect.p1.y = pbutton->rect.p1.y;

        rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_shadow_color);
        if (rc != EOK)
                goto error;

        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        return EOK;
error:
        return rc;
}

/** Paint push button in graphic mode.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_gfx(ui_pbutton_t *pbutton)
{
        gfx_coord2_t pos;
        gfx_text_fmt_t fmt;
        gfx_rect_t rect;
        gfx_rect_t irect;
        gfx_coord_t thickness;
        gfx_color_t *color;
        bool depressed;
        errno_t rc;

        thickness = pbutton->isdefault ? 2 : 1;
        depressed = pbutton->held && pbutton->inside;

        rect.p0.x = pbutton->rect.p0.x + thickness;
        rect.p0.y = pbutton->rect.p0.y + thickness;
        rect.p1.x = pbutton->rect.p1.x - thickness;
        rect.p1.y = pbutton->rect.p1.y - thickness;

        color = pbutton->light ? pbutton->res->btn_face_lit_color :
            pbutton->res->btn_face_color;

        rc = gfx_set_color(pbutton->res->gc, color);
        if (rc != EOK)
                goto error;

        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        /* Center of button rectangle */
        pos.x = (rect.p0.x + rect.p1.x) / 2;
        pos.y = (rect.p0.y + rect.p1.y) / 2;

        if (depressed) {
                pos.x += ui_pb_press_dx;
                pos.y += ui_pb_press_dy;
        }

        if (pbutton->decor_ops != NULL && pbutton->decor_ops->paint != NULL) {
                /* Custom decoration */
                rc = pbutton->decor_ops->paint(pbutton, pbutton->decor_arg,
                    &pos);
                if (rc != EOK)
                        goto error;
        } else {
                /* Text decoration */
                ui_paint_get_inset_frame_inside(pbutton->res, &rect, &irect);
                gfx_text_fmt_init(&fmt);
                fmt.font = pbutton->res->font;
                fmt.color = pbutton->res->btn_text_color;
                fmt.halign = gfx_halign_center;
                fmt.valign = gfx_valign_center;
                fmt.abbreviate = true;
                fmt.width = irect.p1.x - irect.p0.x - 2 * ui_pb_pad_x;

                rc = gfx_puttext(&pos, &fmt, pbutton->caption);
                if (rc != EOK)
                        goto error;
        }

        rc = ui_pbutton_paint_frame(pbutton);
        if (rc != EOK)
                goto error;

        if (depressed) {
                rc = ui_pbutton_paint_inset(pbutton, &rect);
                if (rc != EOK)
                        goto error;
        } else {
                rc = ui_pbutton_paint_outset(pbutton, &rect);
                if (rc != EOK)
                        goto error;
        }

        rc = gfx_update(pbutton->res->gc);
        if (rc != EOK)
                goto error;

        return EOK;
error:
        return rc;
}

/** Paint push button in text mode.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
static errno_t ui_pbutton_paint_text(ui_pbutton_t *pbutton)
{
        gfx_coord2_t pos;
        gfx_text_fmt_t fmt;
        gfx_rect_t rect;
        bool depressed;
        errno_t rc;

        if ((pbutton->flags & ui_pbf_no_text_depress) == 0)
                depressed = pbutton->held && pbutton->inside;
        else
                depressed = false;

        rc = gfx_set_color(pbutton->res->gc, pbutton->res->wnd_face_color);
        if (rc != EOK)
                goto error;

        rc = gfx_fill_rect(pbutton->res->gc, &pbutton->rect);
        if (rc != EOK)
                goto error;

        rect.p0.x = pbutton->rect.p0.x + (depressed ? 1 : 0);
        rect.p0.y = pbutton->rect.p0.y;
        rect.p1.x = pbutton->rect.p1.x - 1 + (depressed ? 1 : 0);
        rect.p1.y = pbutton->rect.p0.y + 1;

        rc = gfx_set_color(pbutton->res->gc, pbutton->res->btn_face_color);
        if (rc != EOK)
                goto error;

        rc = gfx_fill_rect(pbutton->res->gc, &rect);
        if (rc != EOK)
                goto error;

        /* Center of button rectangle */
        pos.x = (rect.p0.x + rect.p1.x) / 2;
        pos.y = (rect.p0.y + rect.p1.y) / 2;

        gfx_text_fmt_init(&fmt);
        fmt.font = pbutton->res->font;
        fmt.color = pbutton->res->btn_text_color;
        fmt.halign = gfx_halign_center;
        fmt.valign = gfx_valign_center;
        fmt.abbreviate = true;
        fmt.width = rect.p1.x - rect.p0.x - 2 * ui_pb_pad_x_text;
        if (fmt.width < 1)
                fmt.width = 1;

        rc = gfx_puttext(&pos, &fmt, pbutton->caption);
        if (rc != EOK)
                goto error;

        if (!depressed) {
                rc = ui_pbutton_paint_text_shadow(pbutton);
                if (rc != EOK)
                        goto error;
        }

        rc = gfx_update(pbutton->res->gc);
        if (rc != EOK)
                goto error;

        return EOK;
error:
        return rc;
}

/** Paint push button.
 *
 * @param pbutton Push button
 * @return EOK on success or an error code
 */
errno_t ui_pbutton_paint(ui_pbutton_t *pbutton)
{
        if (pbutton->res->textmode)
                return ui_pbutton_paint_text(pbutton);
        else
                return ui_pbutton_paint_gfx(pbutton);
}

/** Press down button.
 *
 * @param pbutton Push button
 */
void ui_pbutton_press(ui_pbutton_t *pbutton)
{
        if (pbutton->held)
                return;

        pbutton->inside = true;
        pbutton->held = true;
        (void) ui_pbutton_paint(pbutton);
        ui_pbutton_down(pbutton);
}

/** Release button.
 *
 * @param pbutton Push button
 */
void ui_pbutton_release(ui_pbutton_t *pbutton)
{
        if (!pbutton->held)
                return;

        pbutton->held = false;
        ui_pbutton_up(pbutton);

        if (pbutton->inside) {
                (void) ui_pbutton_paint(pbutton);
                ui_pbutton_clicked(pbutton);
        }
}

/** Pointer entered button.
 *
 * @param pbutton Push button
 */
void ui_pbutton_enter(ui_pbutton_t *pbutton)
{
        if (pbutton->inside)
                return;

        pbutton->inside = true;
        if (pbutton->held)
                (void) ui_pbutton_paint(pbutton);
}

/** Pointer left button.
 *
 * @param pbutton Push button
 */
void ui_pbutton_leave(ui_pbutton_t *pbutton)
{
        if (!pbutton->inside)
                return;

        pbutton->inside = false;
        if (pbutton->held)
                (void) ui_pbutton_paint(pbutton);
}

/** Send button clicked event.
 *
 * @param pbutton Push button
 */
void ui_pbutton_clicked(ui_pbutton_t *pbutton)
{
        if (pbutton->cb != NULL && pbutton->cb->clicked != NULL)
                pbutton->cb->clicked(pbutton, pbutton->arg);
}

/** Send button down event.
 *
 * @param pbutton Push button
 */
void ui_pbutton_down(ui_pbutton_t *pbutton)
{
        if (pbutton->cb != NULL && pbutton->cb->down != NULL)
                pbutton->cb->down(pbutton, pbutton->arg);
}

/** Send button up event.
 *
 * @param pbutton Push button
 */
void ui_pbutton_up(ui_pbutton_t *pbutton)
{
        if (pbutton->cb != NULL && pbutton->cb->up != NULL)
                pbutton->cb->up(pbutton, pbutton->arg);
}

/** Handle push button position event.
 *
 * @param pbutton Push button
 * @param pos_event Position event
 * @return @c ui_claimed iff the event is claimed
 */
ui_evclaim_t ui_pbutton_pos_event(ui_pbutton_t *pbutton, pos_event_t *event)
{
        gfx_coord2_t pos;
        bool inside;

        pos.x = event->hpos;
        pos.y = event->vpos;

        inside = gfx_pix_inside_rect(&pos, &pbutton->rect);

        switch (event->type) {
        case POS_PRESS:
                if (inside) {
                        ui_pbutton_press(pbutton);
                        return ui_claimed;
                }
                break;
        case POS_RELEASE:
                if (pbutton->held) {
                        ui_pbutton_release(pbutton);
                        return ui_claimed;
                }
                break;
        case POS_UPDATE:
                if (inside && !pbutton->inside) {
                        ui_pbutton_enter(pbutton);
                        return ui_claimed;
                } else if (!inside && pbutton->inside) {
                        ui_pbutton_leave(pbutton);
                }
                break;
        case POS_DCLICK:
                break;
        }

        return ui_unclaimed;
}

/** Destroy push button control.
 *
 * @param arg Argument (ui_pbutton_t *)
 */
void ui_pbutton_ctl_destroy(void *arg)
{
        ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;

        ui_pbutton_destroy(pbutton);
}

/** Paint push button control.
 *
 * @param arg Argument (ui_pbutton_t *)
 * @return EOK on success or an error code
 */
errno_t ui_pbutton_ctl_paint(void *arg)
{
        ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;

        return ui_pbutton_paint(pbutton);
}

/** Handle push button control position event.
 *
 * @param arg Argument (ui_pbutton_t *)
 * @param pos_event Position event
 * @return @c ui_claimed iff the event is claimed
 */
ui_evclaim_t ui_pbutton_ctl_pos_event(void *arg, pos_event_t *event)
{
        ui_pbutton_t *pbutton = (ui_pbutton_t *) arg;

        return ui_pbutton_pos_event(pbutton, event);
}

/** @}
 */

/* [<][>][^][v][top][bottom][index][help] */
HelenOS homepage, sources at GitHub