/* * Copyright (c) 2018 Jaroslav Jindrak * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LIBCPP_BITS_IO_IOMANIP_OBJS #define LIBCPP_BITS_IO_IOMANIP_OBJS #include <ios> #include <utility> namespace std::aux { /** * Note: This allows us to lower the amount * of code duplication in this module * as we can avoid operator<</>> overloading * for the manipulators. */ template<class Manipulator> struct manip_wrapper { template<class... Args> manip_wrapper(Args&&... args) : manipulator{forward<Args>(args)...} { /* DUMMY BODY */ } void operator()(ios_base& str) { manipulator(str); } Manipulator manipulator; }; template<class Char, class Traits, class Manipulator> basic_ostream<Char, Traits>& operator<<( basic_ostream<Char, Traits>& os, manip_wrapper<Manipulator> manip ) { manip(os); return os; } template<class Char, class Traits, class Manipulator> basic_istream<Char, Traits>& operator>>( basic_istream<Char, Traits>& is, manip_wrapper<Manipulator> manip ) { manip(is); return is; } struct resetiosflags_t { resetiosflags_t(ios_base::fmtflags m); void operator()(ios_base& str) const; ios_base::fmtflags mask; }; struct setiosflags_t { setiosflags_t(ios_base::fmtflags m); void operator()(ios_base& str) const; ios_base::fmtflags mask; }; struct setbase_t { setbase_t(int b); void operator()(ios_base& str) const; int base; }; /** * Note: setfill is only for basic_ostream so * this is the only case where we overload * the appropriate operator again. */ template<class Char> struct setfill_t { setfill_t(Char c) : fill{c} { /* DUMMY BODY */ } template<class Traits> void operator()(basic_ios<Char, Traits>& str) const { str.fill(fill); } Char fill; }; template<class Char, class Traits> basic_ostream<Char, Traits>& operator<<( basic_ostream<Char, Traits>& is, setfill_t<Char> manip ) { manip(is); return is; } struct setprecision_t { setprecision_t(int); void operator()(ios_base&) const; int prec; }; struct setw_t { setw_t(int); void operator()(ios_base&) const; int width; }; } #endif