/* * Copyright (c) 2011 Martin Decky * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** Attributations * * shapes.c 8.1 (Berkeley) 5/31/93 * NetBSD: shapes.c,v 1.2 1995/04/22 07:42:44 cgd * OpenBSD: shapes.c,v 1.8 2004/07/10 07:26:24 deraadt * * Based upon BSD Tetris * * Copyright (c) 1992, 1993 * The Regents of the University of California. * Distributed under BSD license. * * This code is derived from software contributed to Berkeley by * Chris Torek and Darren F. Provine. * */ /** @addtogroup tetris * @{ */ /** @file */ /* * Tetris shapes and related routines. * * Note that the first 7 are `well known'. */ #include "tetris.h" #define TL (-B_COLS - 1) /* top left */ #define TC (-B_COLS) /* top center */ #define TR (-B_COLS + 1) /* top right */ #define ML -1 /* middle left */ #define MR 1 /* middle right */ #define BL (B_COLS - 1) /* bottom left */ #define BC B_COLS /* bottom center */ #define BR (B_COLS + 1) /* bottom right */ const struct shape shapes[] = { /* 0 */ { 7, 7, { TL, TC, MR }, 0x00aaaa }, /* 1 */ { 8, 8, { TC, TR, ML }, 0x00aa00 }, /* 2 */ { 9, 11, { ML, MR, BC }, 0xaa5500 }, /* 3 */ { 3, 3, { TL, TC, ML }, 0x0000aa }, /* 4 */ { 12, 14, { ML, BL, MR }, 0xaa00aa }, /* 5 */ { 15, 17, { ML, BR, MR }, 0xffa500 }, /* 6 */ { 18, 18, { ML, MR, 2 }, 0xaa0000 }, /* sticks out */ /* 7 */ { 0, 0, { TC, ML, BL }, 0x00aaaa }, /* 8 */ { 1, 1, { TC, MR, BR }, 0x00aa00 }, /* 9 */ { 10, 2, { TC, MR, BC }, 0xaa5500 }, /* 10 */ { 11, 9, { TC, ML, MR }, 0xaa5500 }, /* 11 */ { 2, 10, { TC, ML, BC }, 0xaa5500 }, /* 12 */ { 13, 4, { TC, BC, BR }, 0xaa00aa }, /* 13 */ { 14, 12, { TR, ML, MR }, 0xaa00aa }, /* 14 */ { 4, 13, { TL, TC, BC }, 0xaa00aa }, /* 15 */ { 16, 5, { TR, TC, BC }, 0xffa500 }, /* 16 */ { 17, 15, { TL, MR, ML }, 0xffa500 }, /* 17 */ { 5, 16, { TC, BC, BL }, 0xffa500 }, /* 18 */ { 6, 6, { TC, BC, 2 * B_COLS }, 0xaa0000 } /* sticks out */ }; /* * Return true iff the given shape fits in the given position, * taking the current board into account. */ int fits_in(const struct shape *shape, int pos) { const int *o = shape->off; if ((board[pos]) || (board[pos + *o++]) || (board[pos + *o++]) || (board[pos + *o])) return 0; return 1; } /* * Write the given shape into the current board, turning it on * if `onoff' is 1, and off if `onoff' is 0. */ void place(const struct shape *shape, int pos, int onoff) { const int *o = shape->off; board[pos] = onoff ? shape->color : 0x000000; board[pos + *o++] = onoff ? shape->color : 0x000000; board[pos + *o++] = onoff ? shape->color : 0x000000; board[pos + *o] = onoff ? shape->color : 0x000000; } /** @} */