/* * Copyright (c) 2020 Jiri Svoboda * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * - The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @addtogroup libui * @{ */ /** * @file UI resources */ #ifndef _UI_RESOURCE_H #define _UI_RESOURCE_H #include <errno.h> #include <gfx/color.h> #include <gfx/context.h> #include <gfx/font.h> #include <stdbool.h> #include <types/ui/resource.h> extern errno_t ui_resource_create(gfx_context_t *, bool, ui_resource_t **); extern void ui_resource_destroy(ui_resource_t *); extern void ui_resource_set_expose_cb(ui_resource_t *, ui_expose_cb_t, void *); extern void ui_resource_expose(ui_resource_t *); extern gfx_font_t *ui_resource_get_font(ui_resource_t *); extern bool ui_resource_is_textmode(ui_resource_t *); extern gfx_color_t *ui_resource_get_wnd_face_color(ui_resource_t *); extern gfx_color_t *ui_resource_get_wnd_text_color(ui_resource_t *); #endif /** @} */