/*
* Copyright (c) 2021 Jiri Svoboda
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @addtogroup libui
* @{
*/
/**
* @file Text entry structure
*
*/
#ifndef _UI_PRIVATE_ENTRY_H
#define _UI_PRIVATE_ENTRY_H
#include <gfx/coord.h>
#include <gfx/text.h>
#include <stdbool.h>
/** Actual structure of text entry.
*
* This is private to libui.
*/
struct ui_entry {
/** Base control object */
struct ui_control *control;
/** UI window */
struct ui_window *window;
/** Entry rectangle */
gfx_rect_t rect;
/** Horizontal alignment */
gfx_halign_t halign;
/** Text entry is read-only */
bool read_only;
/** Text */
char *text;
/** Current scroll position (in pixels) */
gfx_coord_t scroll_pos;
/** Cursor position in the text (offset in bytes) */
unsigned pos;
/** Selection start position in text (offset in bytes) */
unsigned sel_start;
/** Pointer is currently inside */
bool pointer_inside;
/** Entry is activated */
bool active;
/** Button is held down */
bool held;
/** Left shift is held down */
bool lshift_held;
/** Right shift is held down */
bool rshift_held;
};
/** Text entry geometry.
*
* Computed geometry of text entry elements.
*/
typedef struct {
/** Interior rectangle */
gfx_rect_t interior_rect;
/** Text rectangle */
gfx_rect_t text_rect;
/** Text anchor position */
gfx_coord2_t text_pos;
/** Text anchor X coordinate */
gfx_coord_t anchor_x;
} ui_entry_geom_t;
extern ui_evclaim_t ui_entry_key_press_ctrl(ui_entry_t *, kbd_event_t *);
extern ui_evclaim_t ui_entry_key_press_shift(ui_entry_t *, kbd_event_t *);
extern ui_evclaim_t ui_entry_key_press_unmod(ui_entry_t *, kbd_event_t *);
extern void ui_entry_get_geom(ui_entry_t *, ui_entry_geom_t *);
extern size_t ui_entry_find_pos(ui_entry_t *, gfx_coord2_t *);
extern void ui_entry_delete_sel(ui_entry_t *);
extern void ui_entry_scroll_update(ui_entry_t *, bool);
#endif
/** @}
*/