/*
* Copyright (c) 2018 Jaroslav Jindrak
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef LIBCPP_BITS_IO_IOMANIP_OBJS
#define LIBCPP_BITS_IO_IOMANIP_OBJS
#include <ios>
#include <utility>
namespace std::aux
{
/**
* Note: This allows us to lower the amount
* of code duplication in this module
* as we can avoid operator<</>> overloading
* for the manipulators.
*/
template<class Manipulator>
struct manip_wrapper
{
template<class... Args>
manip_wrapper(Args&&... args)
: manipulator{forward<Args>(args)...}
{ /* DUMMY BODY */ }
void operator()(ios_base& str)
{
manipulator(str);
}
Manipulator manipulator;
};
template<class Char, class Traits, class Manipulator>
basic_ostream<Char, Traits>& operator<<(
basic_ostream<Char, Traits>& os, manip_wrapper<Manipulator> manip
)
{
manip(os);
return os;
}
template<class Char, class Traits, class Manipulator>
basic_istream<Char, Traits>& operator>>(
basic_istream<Char, Traits>& is, manip_wrapper<Manipulator> manip
)
{
manip(is);
return is;
}
struct resetiosflags_t
{
resetiosflags_t(ios_base::fmtflags m);
void operator()(ios_base& str) const;
ios_base::fmtflags mask;
};
struct setiosflags_t
{
setiosflags_t(ios_base::fmtflags m);
void operator()(ios_base& str) const;
ios_base::fmtflags mask;
};
struct setbase_t
{
setbase_t(int b);
void operator()(ios_base& str) const;
int base;
};
/**
* Note: setfill is only for basic_ostream so
* this is the only case where we overload
* the appropriate operator again.
*/
template<class Char>
struct setfill_t
{
setfill_t(Char c)
: fill{c}
{ /* DUMMY BODY */ }
template<class Traits>
void operator()(basic_ios<Char, Traits>& str) const
{
str.fill(fill);
}
Char fill;
};
template<class Char, class Traits>
basic_ostream<Char, Traits>& operator<<(
basic_ostream<Char, Traits>& is,
setfill_t<Char> manip
)
{
manip(is);
return is;
}
struct setprecision_t
{
setprecision_t(int);
void operator()(ios_base&) const;
int prec;
};
struct setw_t
{
setw_t(int);
void operator()(ios_base&) const;
int width;
};
}
#endif